Digital books supporting reading for pleasure

By Natalia Kucirkova (Manchester Metropolitan University) and Teresa Cremin (The Open University), UK Children’s apps started as a Digital Wild West, with minimal guidance on how to develop, choose and use them. Thousands were advertised as ‘educational’ and often the most popular ones focused on children’s literacy development from a skills based perspective. Recently, The…

Pokémon Go and augmented reality play

By Jackie Marsh, University of Sheffield, UK Already, tales of mythic proportions surround the ‘Pokémon Go’ app. Reports abound of stabbings, robbings, shootings, people falling off cliffs and even finding corpses as they play the game. There are concerns about sex offenders targeting children, and children accessing dangerous spaces to get their next Pokémon monster….

Digital play

Jackie Marsh, University of Sheffield, UK How is children’s play changing in the digital age? Are fundamental aspects of children’s play changing, or do many aspects of play remain the same? This is a question being asked by a range of people including parents, teachers, and the media. In a recent research study on under…

Aims of this blog

We have a number of aims for this blog. First, we want to provide a space for reflection and discussion on research relating to young children’s digital literacy and multimodal practices. We will invite members of the network to contribute to the blog as it develops. Second, we want to use the blog as a…

DigiLitEY Cost Action

This blog is related to the COST Action ‘DigiLitEY’. The aim of the Action is to develop a network of researchers focusing on young children’s digital literacy and multimodal practices.